How Pokemon Go Inspired My Mobile Design

 

Love it or hate it, there’s something about Pokemon Go.  The tasks are useless.  There are no rewards.  Yet I still love it.

I was working on my latest freelance project, and I was wondering how could we transfer this kind of behavior something that really mattered like, looking for a job? Shouldn't opening a new job offer be as fun as hatching an egg in Pokémon Go? It should be.  It's a lot more meaningful!

Hatching an egg:

The egg hatches to reveal what kind of Pokemon is inside. 

The egg hatches to reveal what kind of Pokemon is inside. 

Receiving a job offer:

I have a new job offer... what will it be?

I have a new job offer... what will it be?

I click to find out.  The job offer opens!

I click to find out.  The job offer opens!

The big reveal... it's a job offer from Hooli!

The big reveal... it's a job offer from Hooli!

I started to notice all the different ways that Pokémon go made their navigation so easy.  It wasn't like a site map at all.  It was more like a series of shortcuts that opened up an overlay modal. When you were done, you went back to the main action.  Instead of thinking of the site structure as a "map", I started to think of our app as a main screen with overlay screens.

Here is my original concept sketch:

 

Like Pokemon go, you can go back to the main screen by clicking on the "x" at the bottom of the screen. 

 

 

I learn a lot from games, because game apps are so easy to play!  If only everything was as fun and easy to use as a game.