How Pokemon Go Inspired My Mobile Design
Love it or hate it, there’s something about Pokemon Go. The tasks are useless. There are no rewards. Yet I still love it.
I was working on my latest freelance project, and I was wondering how could we transfer this kind of behavior something that really mattered like, looking for a job? Shouldn't opening a new job offer be as fun as hatching an egg in Pokémon Go? It should be. It's a lot more meaningful!
Hatching an egg:
The egg hatches to reveal what kind of Pokemon is inside.
Receiving a job offer:
I have a new job offer... what will it be?
I click to find out. The job offer opens!
The big reveal... it's a job offer from Hooli!
I started to notice all the different ways that Pokémon go made their navigation so easy. It wasn't like a site map at all. It was more like a series of shortcuts that opened up an overlay modal. When you were done, you went back to the main action. Instead of thinking of the site structure as a "map", I started to think of our app as a main screen with overlay screens.
Here is my original concept sketch:
Like Pokemon go, you can go back to the main screen by clicking on the "x" at the bottom of the screen.
I learn a lot from games, because game apps are so easy to play! If only everything was as fun and easy to use as a game.